![]() Coupled with the regenerating health system if the player can find a quiet place to allow it to kick in, it can be extremely frustrating. By not making Hacks single use abilities that need to be constantly scouted, the right build can make players borderline invincible. Once used, a Hack requires a brief cool down before it can be used again. ![]() Two can be equipped and as with weapons they can be replaced at any time. Bouncing on Contenders will deal damage too and the ability to leap extremely high makes it a very useful Hack to escape sticky situations. One of the more creative, weird and amusing Hacks though is the ability to become encased in a sphere that can take a ridiculous amount of damage before being destroyed. ![]() These can provide either offensive, defensive or movement enhancing capabilities such as a deplorable wall to hide behind, homing mines, temporary invisibility, teleportation, momentary invulnerability and shock wave pulse to name just a few. The second and perhaps most unique asset to the combat is the inclusion of abilities referred to as Hacks. They all look cool and there are more than enough to experiment with, carrying two at any one time and picking up new ones as they are discovered via exploration or defeating rival Contenders. By adopting a more futuristic style the weapons are able to be a little more creative stylistically. There are an array of unique weapons such as shotguns, chain guns, various pistols, rocket and grenade launchers to name a few. Upon landing, outside of surviving as long as possible amongst the chaotic frenzy of such a large number of enemies in a constantly shrinking map, it’s time to loot. It’s too clean and too polished, almost as though it is uninhabited. The visual presentation of Hyper Scape is a very clean, Uber-modern approach that removes the distinction of finer gritty details that may help represent the state this world is in. Some of the architecture is stunning aesthetically but the interiors don’t feel different enough to particularly stand out or distinguish themselves from others. No matter where on the map the landing takes place, each Sector feels generically similar. Contenders drop into the decently sized map via a pod that bursts open and thrusts the player into a rapid free fall ahead of landing. Every player that enters the arena is referred to as a Contender and up to 100 total Contenders comprise the match, not unlike other entries in the genre. The player has the choice of one of eight pretty generic avatars, though they can change between them for no particular reason outside of cosmetic gratification.
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