The Leagues system is Spellbreak’s answer to competitive play and will allow players to compete for position much as you’ve seen in Overwatch and so many other games. The experimental first season was incredibly popular with the players, according to the developers, and they are looking forward to offering them more. The studio recently released their anime-inspired trailer for the new Chapter that highlights several characters and the involving storyline. The costumes in question each have a notable elemental flavor to them, and the quests will relate to those gauntlets, so you don’t have to worry about improving your skills with the air powers to upgrade your earth costume.Ĭhapter Two also includes more stories, more characters, the new Leagues system, and delving deeper into the lore of Spellbreak. It also means you’ll be playing more Spellbreak too. This means you’ll be able to show off your fiery pirate costume as it becomes more piratical and more, well, fiery too. After unlocking some costumes, you will be invited to complete certain quests that improve the costumes tier, changing their look in the process. Like with any seasonal content, there are many new costumes and accessories to buy and unlock as you play through Spellbreak, but some of the costumes evolve as well. Related Story Alessio Palumbo Spellbreak Developer Got Acquired by Blizzard, Will Work on World of Warcraft From Now On There are plenty of quality of life updates, but what players, new and old, will probably notice the most are the new cosmetics. The developers have promised a series of balances, buffs, and nerfs to each of the gauntlets, as well as all new and changed talents designed to balance and promote experimental new game styles as well. This encourages players to play the objective and has them playing more aggressively as well.Īnd that isn’t the only thing that Spellbreak Chapter 2 has to offer as well. All of that might seem typical, but the exile score tracks with the zones controlled, so the more your team is dominating the objectives, the more points the exiles are earning them to. You’ll earn points for each of the three zones your team controls over time, but you’ll also earn points for each exile scored as well. The scoring systems perfectly balance the objective focus and the exhilarating combat. The 5v5 also means you’ll never be completely overwhelmed by the action like in the soon-to-be-replaced Clash, but can still coordinate with a large force and feel like you are part of the action and not just a wildly misfiring spectator. It also gives a chance for people unfamiliar with the vertical, fast-paced combat to experiment with the system and the gauntlets without enduring long loading screens. Dominion gives you the chance to jump into the action and stay it once you’re there. Spellbreaks combat has always been exciting and frenetic, broken up by long stretches of silence and loading screens. I had the chance to play a few games of Dominion with the developers, and it was an absolute delight. They will also be making an appearance in the Battle Royale mode, with several triggers on the map to spawn their ambushes. These NPCs are just found in Dominion, though. More importantly, they also drop scrolls and potions that hold over between spawns and can change the course of vital clutch fights. Instead, you’ll be relying on the merchant who can offer similar buffs to your speed, armor, and mana, using rerolls to try your luck again if he doesn’t have what you want.ĭominion also includes NPC mobs that dot small maps with groups of weak enemies that keep players on their toes even when they’re alone. Dominion also removes the standard equipment from players: the boots, belt, and amulet, which are much desired in the other game modes. He'll offer an assortment of random upgrades to their equipment in exchange for gems earned through scoring points in the game. Players will also have a chance to speak to the merchant when they aren’t on the field.
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